Despite Valhalla being a tremendous success, we still had a lot of people who did not go from Odyssey to Valhalla. And I think this is a very valuable lesson for us, because we provided our fans with a free product and a lot of people had not cared. It was fun to see people so engaged with the character of Kassandra, imagining where and when she could show up. I love the discussion it generated among our fan base. This is something that I want us to do more of to crossover between our different between our different games. Is Infinity a place we can see more of those?Ĭoté: Yes. I loved the Valhalla and Odyssey Crossover Stories. It's for it to be available at the same time as Red. Is there any chance Infinity launches as something I can download and poke around with before Codename Red?Ĭoté: That is not the plan right now. We could go into the definition of what is playable, but I expect it to offer more opportunities for gameplay as it grows. So to confirm, those oppurtunities, in time, will include playable portions?Ĭoté: With time. As this meta story evolves, with time it will offer new opportunities for for gameplay and features right from the top level. So it's it's meant to grow with our games. And you'll have to see exactly how we do that.īut will there still be a playable portion?Ĭoté: The Infinity hub will evolve with time. But the abstraction that we're using is not that of Desmond or that of Layla, but that of yourself. You are exploring memories of the past for purposes that will become clearer when we reveal the story. What will the modern day narrative look like in Infinity? How will I experience that?Ĭoté: It's like you're the present day protagonist. Having Infinity will allow for more diversity in both the periods that we choose to feature and the gameplay that those games have. So, can a studio like Sofia impress our community with a project that's not necessarily a 150-hour long product? Because when we build 150 hour long product, there's so much that rests on it commercially, that the stakes become so high. They built Assassin's Creed Rogue, something incredible with Dawn of of Ragnarok, and many other gems like their DLC for Origins Curse of the Pharaoh which was was brilliant as well. You mentioned Infinity as being a place for more diverse Assassin's Creed games - can you expand on that?Ĭoté: I want our other studios that have contributed wonderful ideas to the franchise - like, I keep using Ubisoft Sofia as an example. So it will improve the discoverability and accessibility of everything that we do on the franchise, combined with what I hope to be free offerings as well, allowing us to dig into other memories, a bit like we've done with the Crossover Stories for example, and make them available to a wider range of people. At the same time, if you're playing Red and Hexe comes out, then you'll see it available as a new DNA memory that's available for you and you can directly purchase it from the Infinity hub. the idea is for Red, for Hexe, to be available as box products, but the thing is, if you install them, the first thing you're going to see is the Infinity hub, and that will launch Red or Hexe. Even though they're part of Infinity, will I still be able to buy Codename Red and Hexe separately? Will they be on a disc in a box in a shop? When I load them up, what do I see?Ĭoté: So, to the extent that discs will still exist when we launch the game, whatever that may be. Speaking to me in Paris, Coté provided far more detail - including word that the series' modern day story would become playable over time, that more crossover stories were likely, that fans should expect more female protagonists to lead Assassin's Creed projects, and a discussion on why Infinity's changed were needed to address the different desires of fans who enjoy the series' historical settings, but may not care for its modern day narrative.įirst off, some basics. On-screen visuals used to introduce Projects Red and Hexe appeared to use Abstergo's own Animus software - and indeed, Infinity was described as being equivalent to having your own Animus device: the series' time-travelling sunbed that previously let protagonists peek into the past. "It's going to be the single entry point for our fans into the Assassin's Creed franchise into the future." "Infinity is not a game, per se," Coté said. Throughout tonight's pre-recorded Assassin's Creed reveal event, broadcast as part of Ubisoft Forward, the publisher described Infinity as both a "hub" and a "platform". "We will be better caretakers of our meta story, and this hub will help us accomplish that promise." "This is a momentous change for the franchise," Coté acknowledged. Watch on YouTube There's a documentary on Assassin's Creed's 15th anniversary which features some familiar faces.
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